![]() ![]() ![]() Get behind mobs and take them out with AoE. Paper!įlame Tanks and Cannons are mobile and still hit for full damage if no obstacles are present. Dwarf Engineers also have resist projectiles. ![]() Engineers are paper, but blunderbuss is a great mix of physical and fire damage to drain HP, remove obstacles and turn a whole block of mobs around. Engineers are also great to Reload Flame Tanks and Juggernauts on the first turn for a big advantage. Engineers keep musketeers and cannons shooting from behind walls, and now they heal machines +3hp/turn. I try to keep at least one Engineer per team and each earns a golem eventually. Their units also have Area of Effect skills. Most of all, don't fixate on T4's - lower tiers aren't weak, and 2 T3's will generally kill a T4 without much trouble.Dreadnaughts spin to win. There's loads and loads more to do with the class, but I think this is a good starting point. I've tried to keep it simple, and assumed AI opponents. Having 2 of both in a stack with a hero and either a golem or racial bruiser makes for a decent clearing stack. Get Cannons, which you can couple with Engineers. Some Golems are pretty sturdy, but pay the full price in the disabled regeneration. In case of machines, mix in some Engineers in your starting armies, and prioritize keeping them alive and getting them experience. A stack of cavalry lead by a hero is fast, can clear most sites, and is pretty efficient. All of these have Armored Cavalry, and aren't afraid to punch in melee. good races are Humans, orcs, elves or dwarves. The *common* routes are either Cavalry or Machines.Ĭavalry depends on getting Armored discount and Defense upgrade, as well as Side Arms, which gives a Fire Pistol ability to all cavalry. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |